Tooltip
Throws a spear at a target, dealing 188 to 211% damage and an additional damage every 3 sec. for 9 sec.
How it works
Impale is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 188.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 3 times over the full 9 sec (12 base in total).
What it does
Impale is a Physical spell with an instant cast, a range of 60 yards and effects that last 9 sec. When cast it deals a percentage of weapon damage (base value 188) and applies an aura with the bleeding mechanic every 3 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | Instant |
| Duration | 9 sec |
| Mechanic | Bleeding |
| Effect #1 | Weapon % Damage (31) Value: 188 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4 Mechanic: Bleeding Period: every 3 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.