Tooltip
Impales target with a spear, dealing 120% weapon damage and an additional 5550 to 6450 damage every second for 5 sec.
How it works
Impale is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 120.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5550 per tick. It applies the bleeding mechanic. It ticks every 1 sec, 5 times over the full 5 sec (27750 base in total).
What it does
Impale is a Physical spell with an instant cast, a range of 60 yards and effects that last 5 sec. When cast it deals a percentage of weapon damage (base value 120) and applies an aura with the bleeding mechanic every 1 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | Instant |
| Duration | 5 sec |
| Mechanic | Bleeding |
| Effect #1 | Weapon % Damage (31) Value: 120 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 5550 Mechanic: Bleeding Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.