Tooltip
Inflicts 40000 Nature damage every second for 12 sec.
When this effect fades it causes a reaction.
How it works
Its aura procs every time its trigger condition is met.
Injection is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 40000 per tick. It ticks every 1 sec, 12 times over the full 12 sec (480000 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Injection is a Nature spell with a 1 sec cast, a range of 100 yards and effects that last 12 sec. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | 1 sec |
| Duration | 12 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 40000 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Injection appears in: 1 spell that casts it.
Spells that cast it
- InjectionTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Injection at Wowhead (opens Wowhead in a new tab)