Tooltip
The injection reacts upon leaving the victim's bloodstream, spawning several Amber Parasites.
How it works
Injection is built from 10 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It triggers Injection.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Injection.
- Effect 3 is Dummy (effect type 3).
- Effect 4 is Trigger Spell (effect type 64). It triggers Injection.
- Effect 5 is Trigger Spell (effect type 64). It triggers Injection.
- Effect 6 is Trigger Spell (effect type 64). It triggers Injection.
- Effect 7 is Trigger Spell (effect type 64). It triggers Injection.
- Effect 8 is Trigger Spell (effect type 64). It triggers Injection.
- Effect 9 is Trigger Spell (effect type 64). It triggers Injection.
- Effect 10 is Trigger Spell (effect type 64). It triggers Injection.
What it does
Injection is a spell with an instant cast and a range of 200 yards. It also casts Injection (record #143383) and Injection (record #143339).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Effect #1 | Trigger Spell (64) Trigger spell: Injection |
| Effect #2 | Effect 164 Trigger spell: Injection |
| Effect #3 | Dummy (3) |
| Effect #4 | Trigger Spell (64) Trigger spell: Injection |
| Effect #5 | Trigger Spell (64) Trigger spell: Injection |
| Effect #6 | Trigger Spell (64) Trigger spell: Injection |
| Effect #7 | Trigger Spell (64) Trigger spell: Injection |
| Effect #8 | Trigger Spell (64) Trigger spell: Injection |
| Effect #9 | Trigger Spell (64) Trigger spell: Injection |
| Effect #10 | Trigger Spell (64) Trigger spell: Injection |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.