Tooltip
The sha releases violent waves of energy, causing 142500 to 157500 damage to all enemies.
How it works
Its aura procs every time its trigger condition is met.
Insanity is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 142500. Its area radius is 1000 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 25. Its area radius is 300 yards.
What it does
Insanity is a Shadow spell with an instant cast, a range of 100 yards and effects that last 4 sec. When cast it deals Shadow damage (base value 142500) in a 1000 yard radius and applies an aura in a 300 yard radius. It stacks up to 10 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range) |
| Cast time | Instant |
| Duration | 4 sec |
| Proc chance | Always |
| Max stacks | 10 |
| Effect #1 | School Damage (2) Value: 142500 Radius: 1000 yards |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 25 Misc value: 32 Radius: 300 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Insanity appears in: 1 spell that casts it.
Spells that cast it
- InsanityTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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