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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Insanity

Spell

Insanity

PhysicalHolyFireNatureFrostShadowArcane

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3.5 sec30 sec cooldownVision Range

The sha releases violent waves of energy, causing 142500 to 157500 damage to all enemies.

Insanity

Tooltip

The sha releases violent waves of energy, causing 142500 to 157500 damage to all enemies.

How it works

Spells that share its cooldown category wait 5 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2.5 sec, 24 times over the full 1 min. It triggers Insanity.

What it does

Insanity is a Physical, Holy, Fire, Nature, Frost, Shadow and Arcane spell with a 3.5 sec cast, a range of 100 yards, a 30 sec cooldown and effects that last 1 min. When cast it applies an aura every 2.5 sec. It also casts Insanity (record #139381).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical, Holy, Fire, Nature, Frost, Shadow, Arcane
Range100 yards (Vision Range)
Cast time3.5 sec
Cooldown30 sec
Category cooldown5 sec
Global cooldownNone
Duration1 min
Effect #1Apply Aura (6)
Aura type id 23
Period: every 2.5 sec
Trigger spell: Insanity

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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