Tooltip
The Animus releases a burst of energy, inflicting 390000 to 410000 Nature damage and interrupting the spellcasts of all players.
How it works
Interrupting Jolt is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 390000. Its area radius is 50000 yards.
- Effect 2 is Interrupt Cast (effect type 68). Its area radius is 50000 yards.
What it does
Interrupting Jolt is a Nature spell with a 1.4 sec cast, an unlimited range and effects that last 10 sec. When cast it deals Nature damage (base value 390000) in a 50000 yard radius and interrupts spellcasting in a 50000 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 1.4 sec |
| Duration | 10 sec |
| Effect #1 | School Damage (2) Value: 390000 Radius: 50000 yards |
| Effect #2 | Interrupt Cast (68) Radius: 50000 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.