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Interrupting Jolt

Spell

Interrupting Jolt

Nature

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1.4 secAnywhere - Unlimited

The Animus releases a burst of energy, inflicting 109.034 Nature damage and interrupting the spellcasts of all players.

Interrupting Jolt

Tooltip

The Animus releases a burst of energy, inflicting 109.034 Nature damage and interrupting the spellcasts of all players.

How it works

Interrupting Jolt is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 109.034. Its area radius is 50000 yards.
  2. Effect 2 is Interrupt Cast (effect type 68). Its area radius is 50000 yards.

What it does

Interrupting Jolt is a Nature spell with a 1.4 sec cast, an unlimited range and effects that last 10 sec. When cast it deals Nature damage (base value 109.034) in a 50000 yard radius and interrupts spellcasting in a 50000 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast time1.4 sec
Duration10 sec
Effect #1School Damage (2)
Value: 109.034
Radius: 50000 yards
Effect #2Interrupt Cast (68)
Radius: 50000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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