Tooltip
Run at high speed towards a party or raid member, intercepting the next melee or ranged attack within 10 sec while the target remains within 25 yards.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Intervene is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 25 yards.
- Effect 2 is Dummy (effect type 3). Its area radius is 25 yards.
What it does
Intervene is a spell with an instant cast, a range of 25 yards and a 30 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 25 yards (Twenty-Five yards) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | None |
| Proc chance | Always |
| Effect #1 | Dummy (3) Radius: 25 yards |
| Effect #2 | Dummy (3) Radius: 25 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Intervene appears in: 5 talents.
Talents
- Intervene for Warrior (Arms, Fury, Protection)Talent
- Intervene for Warrior (Arms, Fury, Protection) (definition #121916)Talent
- Intervene for Warrior (Arms, Fury, Protection) (definition #138992)Talent
- Intervene for Warrior (Arms, Fury, Protection) (definition #141828)Talent
- Intervene (2 talent definitions no current talent tree places)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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