Tooltip
You Jab the target, dealing to damage and generating 1 Chi.
Caster weapons deal increased damage.
How it works
Casting it triggers a 1 sec global cooldown.
Jab is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 1. It scales with 1 times spell power.
- Effect 2 is Dummy (effect type 3). Its base value is 1.
What it does
Jab is a Physical spell with an instant cast and a range of 5 yards. When cast it deals Physical damage (base value 1).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 1 Spell power coefficient: 1 |
| Effect #2 | Dummy (3) Value: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Jab appears in: 1 skill line and 1 spell that casts it.
Skill lines
- Monk (Monk), learned automaticallySkill line
Spells that cast it
- CounterstrikeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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