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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Keg Smash

Spell

Keg Smash

Physical

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Instant castCombat Range

You swing a keg of brew, dealing 80% weapon damage as Physical to the target and two nearby enemies and causing their next attack to Misfire within 6 sec, dealing Physical damage equal to 20% of your...

Keg Smash

Tooltip

You swing a keg of brew, dealing 80% weapon damage as Physical to the target and two nearby enemies and causing their next attack to Misfire within 6 sec, dealing Physical damage equal to 20% of your weapon damage to themselves instead of you.

How it works

Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.

Keg Smash is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 80. Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 630. Its base value is 100. Its area radius is 8 yards. It triggers Keg Smash.

What it does

Keg Smash is a Physical spell with an instant cast, a range of 5 yards and effects that last 6 sec. When cast it deals a percentage of weapon damage (base value 80) in an 8 yard radius and applies an aura in an 8 yard radius. It also casts Keg Smash (record #121255).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
Duration6 sec
Proc chanceAlways
Proc charges1
Effect #1Weapon % Damage (31)
Value: 80
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 630
Value: 100
Radius: 8 yards
Trigger spell: Keg Smash

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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