Tooltip
Inflicts 125% weapon damage as Physical to enemies, knocking them back.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Knock Away is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 125. Its area radius is 10 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 120. Its area radius is 10 yards.
What it does
Knock Away is a Physical spell with an instant cast, no range (it targets the caster) and a 3 sec cooldown. When cast it deals a percentage of weapon damage (base value 125) in a 10 yard radius and has a Knock Back effect in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Weapon % Damage (31) Value: 125 Radius: 10 yards |
| Effect #2 | Knock Back (98) Value: 120 Misc value: 90 Radius: 10 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.