Tooltip
The sha radiates its own essence of evil, reducing the damage dealt, movement speed, and haste of all enemies it hits.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Lethargy is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is -15. Its area radius is 15 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -30. It applies the snared mechanic. Its area radius is 15 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 192. Its base value is -20. Its area radius is 15 yards.
What it does
Lethargy is a spell with a 2.5 sec cast, a range of 35 yards and effects that last 6 sec. When cast it applies an aura in a 15 yard radius and applies an aura with the snared mechanic in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 35 yards (Medium-Long) |
| Cast time | 2.5 sec |
| Duration | 6 sec |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: -15 Misc value: 127 Radius: 15 yards |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -30 Mechanic: Snared Radius: 15 yards |
| Effect #3 | Apply Aura (6) Aura type id 192 Value: -20 Radius: 15 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.