Tooltip
Absorbs a torrent of electrical energy, inflicting 17344 to 20156 Nature damage to enemies in a cone between the caster and the power source.
How it works
Lightning Charge is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 17344. Its area radius is 150 yards.
- Effect 3 is Dummy (effect type 3). Its area radius is 150 yards.
What it does
Lightning Charge is a Nature spell with an instant cast and a range of 150 yards. When cast it deals Nature damage (base value 17344) in a 150 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 150 yards (Super Long) |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 17344 Radius: 150 yards |
| Effect #3 | Dummy (3) Radius: 150 yards |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.