Tooltip
Absorbs a torrent of electrical energy, inflicting 89.2143 Nature damage to enemies in a cone between the caster and the power source.
How it works
Lightning Charge is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 89.2143. Its area radius is 150 yards.
- Effect 3 is Dummy (effect type 3). Its area radius is 150 yards.
What it does
Lightning Charge is a Nature spell with an instant cast and a range of 150 yards. When cast it deals Nature damage (base value 89.2143) in a 150 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 150 yards (Super Long) |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 89.2143 Radius: 150 yards |
| Effect #3 | Dummy (3) Radius: 150 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.