Tooltip
Absorbs 50000 of healing, releasing all absorbed healing split between all other players within 20 yards. Inflicts 6175 to 6825 Nature damage every 1 sec.
How it works
Magnetic Shroud is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 50000. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6175 per tick. Its area radius is 100 yards. It ticks every 1 sec.
What it does
Magnetic Shroud is a Nature spell with a 1 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 100 yard radius and applies an aura in a 100 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 301 Value: 50000 Misc value: 127 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 6175 Misc value: 10 Radius: 100 yards Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Magnetic Shroud appears in: 1 spell that casts it.
Spells that cast it
- Siphon EnergyTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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