Tooltip
Absorbs 13.6291 of healing, releasing all absorbed healing split between all other players within 20 yards. Inflicts 2.80533 Nature damage every 1 sec.
How it works
Magnetic Shroud is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 13.6291. Its area radius is 100 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.8053 per tick. Its area radius is 100 yards. It ticks every 1 sec.
What it does
Magnetic Shroud is a Nature spell with a 1 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 100 yard radius and applies an aura in a 100 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 301 Value: 13.6291 Misc value: 127 Radius: 100 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2.8053 Misc value: 10 Radius: 100 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Magnetic Shroud appears in: 1 spell that casts it.
Spells that cast it
- Siphon EnergyTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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