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Magnetic Shroud

Spell

Magnetic Shroud

Nature

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1 secSelf Only

Absorbs 13.6291 of healing, releasing all absorbed healing split between all other players within 20 yards.

Magnetic Shroud

Tooltip

Absorbs 13.6291 of healing, releasing all absorbed healing split between all other players within 20 yards. Inflicts 2.80533 Nature damage every 1 sec.

How it works

Magnetic Shroud is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 301. Its base value is 13.6291. Its area radius is 100 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.8053 per tick. Its area radius is 100 yards. It ticks every 1 sec.

What it does

Magnetic Shroud is a Nature spell with a 1 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 100 yard radius and applies an aura in a 100 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time1 sec
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 301
Value: 13.6291
Misc value: 127
Radius: 100 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 2.8053
Misc value: 10
Radius: 100 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Magnetic Shroud appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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