Tooltip
The target's blood becomes malformed, inflicting 20000 Nature damage every 3 sec. and causing melee attacks to Congeal Blood, inflicting 20000 additional damage to Living Fluids and Viscous Horrors.
How it works
Spells that share its cooldown category wait 3 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met. The aura is spent after 255 procs. It can proc at most once every 1 sec.
Malformed Blood is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 42. Its base value is 20000. It triggers Congeal Blood.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 20000 per tick. It ticks every 3 sec, 20 times over the full 1 min (400000 base in total).
What it does
Malformed Blood is a Nature spell with an instant cast, a range of 8 yards, a 6 sec cooldown and effects that last 1 min. When cast it applies an aura and applies an aura every 3 sec. It also casts Congeal Blood. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 8 yards (Eight yards) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Category cooldown | 3 sec |
| Global cooldown | None |
| Duration | 1 min |
| Proc chance | Always |
| Proc charges | 255 |
| Proc cooldown | 1 sec |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 42 Value: 20000 Trigger spell: Congeal Blood |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 20000 Period: every 3 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.