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Malformed Blood

Spell

Malformed Blood

Nature

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Instant cast6 sec cooldownEight yards

The target's blood becomes malformed, inflicting 5.45166 Nature damage every 3 sec.

Malformed Blood

Tooltip

The target's blood becomes malformed, inflicting 5.45166 Nature damage every 3 sec. and causing melee attacks to Congeal Blood, inflicting additional damage to Living Fluids and Viscous Horrors.

How it works

Spells that share its cooldown category wait 3 sec after it is cast. It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met. It can proc at most once every 1 sec.

Malformed Blood is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 42. It triggers Congeal Blood.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5.4517 per tick. It ticks every 3 sec, 20 times over the full 1 min (109.03 base in total).

What it does

Malformed Blood is a Nature spell with an instant cast, a range of 8 yards, a 6 sec cooldown and effects that last 1 min. When cast it applies an aura and applies an aura every 3 sec. It also casts Congeal Blood. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range8 yards (Eight yards)
Cast timeInstant
Cooldown6 sec
Category cooldown3 sec
Global cooldownNone
Duration1 min
Proc chanceAlways
Proc cooldown1 sec
Max stacks99
Effect #1Apply Aura (6)
Aura type id 42
Trigger spell: Congeal Blood
Effect #2Apply Aura (6)
Aura type id 3
Value: 5.4517
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.