How it works
Casting it triggers a 1.5 sec global cooldown.
Mangle is built from 3 client effects, applied in this order:
- Effect 1 is Weapon Damage (effect type 58). It scales with 1 times spell power.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 280.
- Effect 3 is Energize (effect type 30). Its base value is 50.
What it does
Mangle is a Physical spell with an instant cast, a range of 5 yards and a 6 sec cooldown. When cast it deals weapon damage, deals a percentage of weapon damage (base value 280) and restores a resource (base value 50).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 6 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Weapon Damage (58) Spell power coefficient: 1 |
| Effect #2 | Weapon % Damage (31) Value: 280 |
| Effect #3 | Energize (30) Value: 50 Misc value: 1 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.