How it works
Mantid Munition Explosion is built from 4 client effects, applied in this order:
- Effect 1 is Summon (effect type 28).
- Effect 2 is Summon (effect type 28).
- Effect 3 is Trigger Spell (effect type 64). It triggers Mantid Munition Explosion.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 18.
What it does
Mantid Munition Explosion is a spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it summons a creature and applies an aura. It also casts Mantid Munition Explosion (record #107197).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Summon (28) Misc value: 56911, 3197 |
| Effect #2 | Summon (28) Misc value: 56918, 3197 |
| Effect #3 | Trigger Spell (64) Trigger spell: Mantid Munition Explosion |
| Effect #4 | Apply Aura (6) Aura type id 18 Misc value: 7 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.