How it works
Mantid Munition Explosion is built from 5 client effects, applied in this order:
- Effect 1 is Summon (effect type 28).
- Effect 2 is Summon (effect type 28).
- Effect 3 is Trigger Spell (effect type 64). It triggers Mantid Munition Explosion.
- Effect 4 is Trigger Spell (effect type 64). It triggers Bombs.
- Effect 5 is effect type 77, which the datamine does not name.
What it does
Mantid Munition Explosion is a spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it summons a creature. It also casts Mantid Munition Explosion (record #113655) and Bombs.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Summon (28) Misc value: 59205, 64 |
| Effect #2 | Summon (28) Misc value: 59206, 64 |
| Effect #3 | Trigger Spell (64) Trigger spell: Mantid Munition Explosion |
| Effect #4 | Trigger Spell (64) Trigger spell: Bombs |
| Effect #5 | Effect 77 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.