Tooltip
The target melts down killing themself and dealing 29250 to 30750 Nature damage to friendly units within 15 yards.
How it works
Its aura procs every time its trigger condition is met.
Meltdown is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 29250. Its area radius is 15 yards.
- Effect 2 is Instakill (effect type 1).
What it does
Meltdown is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 29250) in a 15 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | School Damage (2) Value: 29250 Radius: 15 yards |
| Effect #2 | Instakill (1) |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Meltdown appears in: 1 boss encounter and 2 spells that cast it.
Boss encounters
- The Assembly of Iron in Ulduar
Journal section: Steelbreaker > Overwhelming Power
Encounter creatures: Stormcaller Brundir, Steelbreaker, Runemaster MolgeimRaid boss ability
Spells that cast it
- Overwhelming Power (record #61888)Triggers this spell
- Overwhelming Power (record #64637)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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