Tooltip
The target melts down killing themself and dealing 142.743 Nature damage to friendly units.
How it works
Meltdown is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 142.743. Its area radius is 15 yards.
- Effect 2 is Instakill (effect type 1).
What it does
Meltdown is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 142.743) in a 15 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 142.743 Radius: 15 yards |
| Effect #2 | Instakill (1) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Meltdown appears in: 1 boss encounter and 2 spells that cast it.
Boss encounters
- The Assembly of Iron in Ulduar
Journal section: Steelbreaker > Overwhelming Power
Encounter creatures: Stormcaller Brundir, Steelbreaker, Runemaster MolgeimRaid boss ability
Spells that cast it
- Overwhelming Power (record #61888)Triggers this spell
- Overwhelming Power (record #64637)Triggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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