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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Murmur's Touch

Spell

Murmur's Touch

Nature

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1 sec4 sec cooldownTower 80

Charges a random enemy with sonic power, causing them to resonate and deal a blast of Nature damage to all nearby allies after 7 sec.

Murmur's Touch

Tooltip

Charges a random enemy with sonic power, causing them to resonate and deal a blast of Nature damage to all nearby allies after 7 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.

Murmur's Touch is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 80 yards. It ticks every 1 sec, 7 times over the full 7 sec.
  2. Effect 2 is effect type 77, which the datamine does not name. Its area radius is 80 yards.

What it does

Murmur's Touch is a Nature spell with a 1 sec cast, a range of 80 yards, a 4 sec cooldown and effects that last 7 sec. When cast it applies an aura in an 80 yard radius every 1 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range80 yards (Tower 80)
Cast time1 sec
Cooldown4 sec
Global cooldownNone
Duration7 sec
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 23
Radius: 80 yards
Period: every 1 sec
Effect #2Effect 77
Radius: 80 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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