Tooltip
Charges a random enemy with sonic power, causing them to resonate and deal a blast of Nature damage to all nearby allies after 7 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Murmur's Touch is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 80 yards. It ticks every 1 sec, 7 times over the full 7 sec.
- Effect 2 is effect type 77, which the datamine does not name. Its area radius is 80 yards.
What it does
Murmur's Touch is a Nature spell with a 1 sec cast, a range of 80 yards, a 4 sec cooldown and effects that last 7 sec. When cast it applies an aura in an 80 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 80 yards (Tower 80) |
| Cast time | 1 sec |
| Cooldown | 4 sec |
| Global cooldown | None |
| Duration | 7 sec |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 23 Radius: 80 yards Period: every 1 sec |
| Effect #2 | Effect 77 Radius: 80 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.