Tooltip
Fires a shell filled with napalm at a random enemy target. The shell explodes upon impact, dealing 7540 to 8460 Fire damage instantly and an additional 32000 over 8 sec. This effect attempts to target enemies over 15 yards away if possible.
How it works
Napalm Shell is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 7540. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4000 per tick. Its area radius is 5 yards. It ticks every 1 sec, 8 times over the full 8 sec (32000 base in total).
What it does
Napalm Shell is a Fire spell with a 2 sec cast, an unlimited range and effects that last 8 sec. When cast it deals Fire damage (base value 7540) in a 5 yard radius and applies an aura in a 5 yard radius every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 2 sec |
| Duration | 8 sec |
| Effect #1 | School Damage (2) Value: 7540 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 4000 Radius: 5 yards Period: every 1 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Napalm Shell appears in: 1 boss encounter.
Boss encounters
- Mimiron in Ulduar
Journal section: Stage One: Leviathan Mk II
Encounter creatures: MimironRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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