How it works
Its aura procs every time its trigger condition is met.
Nourishment is built from 2 client effects, applied in this order:
- Effect 1 is Energize (effect type 30). Its base value is 33001.
- Effect 2 is effect type 136, which the datamine does not name. Its base value is 51.
What it does
Nourishment is a Physical spell with an instant cast and an unlimited range. When cast it restores a resource (base value 33001).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Proc chance | Always |
| Effect #1 | Energize (30) Value: 33001 |
| Effect #2 | Effect 136 Value: 51 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.