How it works
Nourishment is built from 2 client effects, applied in this order:
- Effect 1 is Energize (effect type 30). Its base value is 207.254.
- Effect 2 is effect type 136, which the datamine does not name. Its base value is 75.
What it does
Nourishment is a Physical spell with an instant cast and an unlimited range. When cast it restores a resource (base value 207.254).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Energize (30) Value: 207.254 |
| Effect #2 | Effect 136 Value: 75 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.