Tooltip
A brutal instant attack that deals 250% weapon damage. Total damage is increased by 12.5.1% for each of your diseases on the target.
How it works
Each cast of Obliterate costs 1 Power (21). Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met.
Obliterate is built from 3 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. Its base value is 1.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 250.
- Effect 3 is Dummy (effect type 3). Its base value is 25.
What it does
Obliterate is a Physical spell with an instant cast and a range of 5 yards. When cast it deals a percentage of weapon damage (base value 250).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Cost | 1 Power (21) |
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Proc chance | Always |
| Effect #1 | Effect 121 Value: 1 |
| Effect #2 | Weapon % Damage (31) Value: 250 |
| Effect #3 | Dummy (3) Value: 25 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Obliterate appears in: 1 talent.
Talents
- Obliterate for Death Knight (Blood, Frost, Unholy)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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