Tooltip
A brutal instant attack that deals 125% weapon damage plus 1500, total damage increased 30% per each of your diseases on the target, removing the diseases on the target.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Obliterate is built from 3 client effects, applied in this order:
- Effect 1 is effect type 121, which the datamine does not name. Its base value is 600.
- Effect 2 is Weapon % Damage (effect type 31). Its base value is 120.
- Effect 3 is Dummy (effect type 3). Its base value is 60.
What it does
Obliterate is a Physical spell with an instant cast, a range of 5 yards and a 4 sec cooldown. When cast it deals a percentage of weapon damage (base value 120).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 4 sec |
| Global cooldown | None |
| Proc chance | Always |
| Effect #1 | Effect 121 Value: 600 |
| Effect #2 | Weapon % Damage (31) Value: 120 |
| Effect #3 | Dummy (3) Value: 60 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.