Tooltip
The Conduit was the highest power after becoming Supercharged, causing Overloaded Circuits, disabling the Conduit. Inflicts 24375 to 25625 Nature damage every 1 sec.
How it works
Overloaded Circuits is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 24375 per tick. It applies the banished mechanic. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec. It triggers Overloaded Circuits.
What it does
Overloaded Circuits is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura with the banished mechanic every 1 sec and applies an aura every 1 sec. It also casts Overloaded Circuits (record #140210).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 24375 Mechanic: Banished Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 sec Trigger spell: Overloaded Circuits |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.