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Overloaded Circuits

Spell

Overloaded Circuits

Nature

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Instant castSelf Only

The Conduit was the highest power after becoming Supercharged, causing Overloaded Circuits, disabling the Conduit.

Overloaded Circuits

Tooltip

The Conduit was the highest power after becoming Supercharged, causing Overloaded Circuits, disabling the Conduit. Inflicts 6.81457 Nature damage every 1 sec.

How it works

Overloaded Circuits is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 6.8146 per tick. It applies the banished mechanic. It ticks every 1 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 1 sec. It triggers Overloaded Circuits.

What it does

Overloaded Circuits is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura with the banished mechanic every 1 sec and applies an aura every 1 sec. It also casts Overloaded Circuits (record #140210).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
DurationInfinite
Effect #1Apply Aura (6)
Aura type id 3
Value: 6.8146
Mechanic: Banished
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 23
Period: every 1 sec
Trigger spell: Overloaded Circuits

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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