Tooltip
Shoots poison at an enemy, inflicting Nature damage, then additional damage every 3 sec. for 9 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 4. Its aura procs every time its trigger condition is met.
Poison Bolt is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 24. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. It scales with 0.1 times spell power. It ticks every 3 sec, 3 times over the full 9 sec (15 base in total).
What it does
Poison Bolt is a Nature spell with a 2.5 sec cast, a range of 30 yards, a 5 sec cooldown and effects that last 9 sec. When cast it deals Nature damage (base value 24) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 2.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 9 sec |
| Dispel type | Dispel type id 4 |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | School Damage (2) Value: 24 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 5 Spell power coefficient: 0.1 Period: every 3 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.