Tooltip
Periodically inflicting 29250 to 30750 Fire damage. Each pulse increases Fire damage dealt by 3%.
How it works
Its aura procs every time its trigger condition is met.
Pulsing Flames is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 29250. Its area radius is 500 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 3.
What it does
Pulsing Flames is a Fire spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it deals Fire damage (base value 29250) in a 500 yard radius and applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 29250 Radius: 500 yards |
| Effect #2 | Apply Aura (6) Aura type id 79 Value: 3 Misc value: 4 |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Pulsing Flames appears in: 1 spell that casts it.
Spells that cast it
- Pulsing FlamesTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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