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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Puncture

Spell

Puncture

Physical

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Instant castSelf Only

Thrusts the caster's spear into the target, bypassing armor and dealing 9425 to 10575 Physical damage.

Puncture

Tooltip

Thrusts the caster's spear into the target, bypassing armor and dealing 9425 to 10575 Physical damage. In addition, the target will bleed for an additional 1000 damage every 3 sec for 2 min.

How it works

Its aura procs every time its trigger condition is met.

Puncture is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 9425.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1000 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 40 times over the full 2 min (40000 base in total).

What it does

Puncture is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 2 min. When cast it deals Physical damage (base value 9425) and applies an aura with the bleeding mechanic every 3 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 50 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration2 min
MechanicBleeding
Proc chanceAlways
Max stacks50
Effect #1School Damage (2)
Value: 9425
Effect #2Apply Aura (6)
Aura type id 3
Value: 1000
Mechanic: Bleeding
Period: every 3 sec

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Comments

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