Tooltip
Thrusts the caster's spear into the target, bypassing armor and dealing 9425 to 10575 Physical damage. In addition, the target will bleed for an additional 1000 damage every 3 sec for 2 min.
How it works
Its aura procs every time its trigger condition is met.
Puncture is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 9425.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1000 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 40 times over the full 2 min (40000 base in total).
What it does
Puncture is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 2 min. When cast it deals Physical damage (base value 9425) and applies an aura with the bleeding mechanic every 3 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 50 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 2 min |
| Mechanic | Bleeding |
| Proc chance | Always |
| Max stacks | 50 |
| Effect #1 | School Damage (2) Value: 9425 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1000 Mechanic: Bleeding Period: every 3 sec |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.