Tooltip
Thrusts the caster's spear into the target, inflicting 7 Physical damage and causing the target to bleed for an additional 3.5 Physical damage every 3 sec for 2 min.
How it works
Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Puncture is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 7.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3.5 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 40 times over the full 2 min (140 base in total).
What it does
Puncture is a Physical spell with an instant cast, a range of 8 yards and effects that last 2 min. When cast it deals Physical damage (base value 7) and applies an aura with the bleeding mechanic every 3 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 50 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8 yards (Combat Range (Extended)) |
| Cast time | Instant |
| Duration | 2 min |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 50 |
| Effect #1 | School Damage (2) Value: 7 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 3.5 Mechanic: Bleeding Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.