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Puncture

Spell

Puncture

Physical

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Instant castCombat Range (Extended)

Thrusts the caster's spear into the target, inflicting 7 Physical damage and causing the target to bleed for an additional 3.5 Physical damage every 3 sec for 2 min.

Puncture

Tooltip

Thrusts the caster's spear into the target, inflicting 7 Physical damage and causing the target to bleed for an additional 3.5 Physical damage every 3 sec for 2 min.

How it works

Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Puncture is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 7.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3.5 per tick. It applies the bleeding mechanic. It ticks every 3 sec, 40 times over the full 2 min (140 base in total).

What it does

Puncture is a Physical spell with an instant cast, a range of 8 yards and effects that last 2 min. When cast it deals Physical damage (base value 7) and applies an aura with the bleeding mechanic every 3 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 50 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range8 yards (Combat Range (Extended))
Cast timeInstant
Duration2 min
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks50
Effect #1School Damage (2)
Value: 7
Effect #2Apply Aura (6)
Aura type id 3
Value: 3.5
Mechanic: Bleeding
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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