Tooltip
Strikes the target with lightning speed, incapacitating them for 4 sec, and turns off your attack.
How it works
Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the incapacitated mechanic.
What it does
Quaking Palm is a spell with an instant cast, a range of 5 yards, a 2 min cooldown and effects that last 4 sec. When cast it applies an aura with the incapacitated mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 2 min |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Duration | 4 sec |
| Proc chance | Always |
| Proc charges | 1 |
| Effect #1 | Apply Aura (6) Aura type id 12 Mechanic: Incapacitated |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Quaking Palm appears in: 1 skill line.
Skill lines
- Racial - Pandaren (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter, Evoker and Adventurer), learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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