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Quaking Palm

Spell

Quaking Palm

Physical

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Rogue

Instant cast2 min cooldownCombat Range

Strikes the target with lightning speed, incapacitating them for 4 sec, and turns off your attack.

Quaking Palm

Tooltip

Strikes the target with lightning speed, incapacitating them for 4 sec, and turns off your attack.

How it works

Casting it triggers a 1 sec global cooldown. Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the incapacitated mechanic.

What it does

Quaking Palm is a spell with an instant cast, a range of 5 yards, a 2 min cooldown and effects that last 4 sec. When cast it applies an aura with the incapacitated mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown2 min
Global cooldown1 sec
GCD categoryCategory id 133
Duration4 sec
Proc chanceAlways
Proc charges1
Effect #1Apply Aura (6)
Aura type id 12
Mechanic: Incapacitated

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Quaking Palm appears in: 1 skill line.

Skill lines

  • Racial - Pandaren (Warrior, Paladin, Hunter, Rogue, Priest, Death Knight, Shaman, Mage, Warlock, Monk, Druid, Demon Hunter, Evoker and Adventurer), learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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