Tooltip
Sprays a target with heated resin. As the resin hardens it inflicts 7500 Fire damage every 1 sec. If this process completes the target becomes encased in resin and cannot move or act for 6 sec.
How it works
Its aura procs every time its trigger condition is met.
Quick-Dry Resin is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7500 per tick. Its area radius is 50000 yards. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 346. Its area radius is 50000 yards.
What it does
Quick-Dry Resin is a Fire spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 50000 yard radius every 1 sec and applies an aura in a 50000 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 7500 Radius: 50000 yards Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 346 Misc value: 176 Radius: 50000 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.