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Quick-Dry Resin

Spell

Quick-Dry Resin

Fire

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Instant castSelf Only

Sprays a target with heated resin.

Quick-Dry Resin

Tooltip

Sprays a target with heated resin. As the resin hardens it inflicts 2.04437 Fire damage every 1 sec. If this process completes the target becomes encased in resin and cannot move or act for 6 sec.

How it works

Its aura procs every time its trigger condition is met.

Quick-Dry Resin is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.0444 per tick. Its area radius is 50000 yards. It ticks every 1 sec.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 346. Its area radius is 50000 yards.

What it does

Quick-Dry Resin is a Fire spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 50000 yard radius every 1 sec and applies an aura in a 50000 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 3
Value: 2.0444
Radius: 50000 yards
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 346
Misc value: 176
Radius: 50000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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