Tooltip
Sprays a target with heated resin. As the resin hardens it inflicts 2.04437 Fire damage every 1 sec. If this process completes the target becomes encased in resin and cannot move or act for 6 sec.
How it works
Its aura procs every time its trigger condition is met.
Quick-Dry Resin is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.0444 per tick. Its area radius is 50000 yards. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 346. Its area radius is 50000 yards.
What it does
Quick-Dry Resin is a Fire spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura in a 50000 yard radius every 1 sec and applies an aura in a 50000 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 2.0444 Radius: 50000 yards Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 346 Misc value: 176 Radius: 50000 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.