Tooltip
Rushes an enemy, reducing movement speed by 70 and interrupting spells for 5 sec.
How it works
Rush is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -70.
- Effect 3 is Interrupt Cast (effect type 68). It applies the interrupted mechanic.
What it does
Rush is a spell with an instant cast, a range of 8-25 yards and effects that last 5 sec. When cast it applies an aura and interrupts spellcasting with the interrupted mechanic. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8-25 yards (Charge) |
| Cast time | Instant |
| Duration | 5 sec |
| Mechanic | Snared |
| Effect #1 | Effect 96 |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -70 |
| Effect #3 | Interrupt Cast (68) Mechanic: Interrupted |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.