Tooltip
A Sand Trap deals 74000 to 86000 Nature damage to nearby enemies and grows over time.
How it works
Its aura procs every time its trigger condition is met.
Sand Trap is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 74000. Its area radius is 15 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 10.
What it does
Sand Trap is a Nature spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it deals Nature damage (base value 74000) in a 15 yard radius and applies an aura. It stacks up to 40 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70531. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 40 |
| Effect #1 | School Damage (2) Value: 74000 Radius: 15 yards |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 10 |
Raw client values from the MoP Classic client, build 5.5.4.70531. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Sand Trap appears in: 1 spell that casts it.
Spells that cast it
- Sand TrapTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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