Tooltip
Auto-Cast:
Cast upon master when he is stunned, silenced, polymorphed or feared by a magic effect.
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How it works
Each cast of Sear Magic costs 40 Energy. It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 1.
- Effect 1 is Dispel (effect type 38). Its base value is 1. Its area radius is 15 yards.
What it does
Sear Magic is a Fire spell with a 1.5 sec cast, a range of 30 yards and a 20 sec cooldown. When cast it dispels effects in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 40 Energy |
| Range | 30 yards (Medium Range) |
| Cast time | 1.5 sec |
| Cooldown | 20 sec |
| Global cooldown | None |
| Dispel type | Dispel type id 1 |
| Effect #1 | Dispel (38) Value: 1 Misc value: 1 Radius: 15 yards |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Sear Magic appears in: 1 skill line.
Skill lines
- Fel Imp, learned automaticallySkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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