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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Flee

Spell

Flee

Fire

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Instant cast20 sec cooldownLong Range

Escapes to the Master.

Flee

Tooltip

Escapes to the Master. Flee removes all stuns and roots.

How it works

Each cast of Flee costs 20 Energy. It does not trigger the global cooldown, so it can be used between other casts.

Flee is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 77.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 77.
  3. Effect 3 is Trigger Spell (effect type 64). Its base value is 1. It triggers Flee.

What it does

Flee is a Fire spell with an instant cast, a range of 40 yards, a 20 sec cooldown and effects that last 0.2 sec. When cast it applies an aura. It also casts Flee (record #93282).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Cost20 Energy
Range40 yards (Long Range)
Cast timeInstant
Cooldown20 sec
Global cooldownNone
Duration0.2 sec
Effect #1Apply Aura (6)
Aura type id 77
Misc value: 7
Effect #2Apply Aura (6)
Aura type id 77
Misc value: 12
Effect #3Trigger Spell (64)
Value: 1
Trigger spell: Flee

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Flee appears in: 2 skill lines.

Skill lines

  • Pet - Imp, learned automaticallySkill line
  • Fel Imp, learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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