How it works
Seismic Shard Charge is built from 2 client effects, applied in this order:
- Effect 1 is Jump to Destination (effect type 42).
- Effect 2 is Trigger Missile (effect type 32). It triggers Seismic Shard.
What it does
Seismic Shard Charge is a spell with an instant cast and an unlimited range. When cast it makes the caster jump to a location and launches a missile. It also casts Seismic Shard.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Jump to Destination (42) |
| Effect #2 | Trigger Missile (32) Trigger spell: Seismic Shard |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.