Tooltip
Rips a chunk of earth from the ground and hurls it towards a random player's location. When the rock impacts this location, any friendly or enemy units will take 32987 to 37012 damage.
How it works
Seismic Shard is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 32987. Its area radius is 3.5 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 32987. Its area radius is 3.5 yards.
- Effect 3 is effect type 164, which the datamine does not name. Its base value is 79009. It triggers Seismic Shard.
What it does
Seismic Shard is a Physical spell with an instant cast and an unlimited range. When cast it deals Physical damage (base value 32987) in a 3.5 yard radius. It also casts Seismic Shard (record #79009).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 32987 Radius: 3.5 yards |
| Effect #2 | School Damage (2) Value: 32987 Radius: 3.5 yards |
| Effect #3 | Effect 164 Value: 79009 Trigger spell: Seismic Shard |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Seismic Shard appears in: 1 spell that casts it.
Spells that cast it
- Seismic Shard ChargeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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