Tooltip
The fierce winds have calmed, allowing players to fly while inside Throne of the Four Winds.
How it works
Serenity is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 201.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 206. Its base value is 300.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 31. Its base value is 300.
What it does
Serenity is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70579. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 201 |
| Effect #2 | Apply Aura (6) Aura type id 206 Value: 300 |
| Effect #3 | Apply Aura (6) Aura type id 31 Value: 300 |
Raw client values from the MoP Classic client, build 5.5.4.70579. Where the game data carries no name for an id, the id is shown as is.