Tooltip
When kicked, the shell spins forward, interrupting enemies it touches and leaving them off-balance, increasing the damage they take from all sources for 15 sec.
How it works
Shell Concussion is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.3 sec. It triggers Shell Concussion.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 0.3 sec. It triggers Shell Concussion.
What it does
Shell Concussion is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura every 0.3 sec. It also casts Shell Concussion (record #134091) and Shell Concussion (record #136431).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 23 Period: every 0.3 sec Trigger spell: Shell Concussion |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 0.3 sec Trigger spell: Shell Concussion |
Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.