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MoP ClassicMists of Pandaria 5.5 · progression realms · one cross-faction auction house per realmAlso on WoW Forever · Classic Era · The Burning Crusade · Wrath of the Lich King · Retail (Midnight)
Shock Charge

Spell

Shock Charge

PhysicalNature

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Instant castOne Thousand Yards

Fires an electrical charge that slows the target.

Shock Charge

Tooltip

Fires an electrical charge that slows the target.

How it works

Its aura procs every time its trigger condition is met.

Shock Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 4750. Its area radius is 6 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 138. Its base value is -30. Its area radius is 6 yards.

What it does

Shock Charge is a Physical and Nature spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it deals Physical and Nature damage (base value 4750) in a 6 yard radius and applies an aura in a 6 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the MoP Classic client, build 5.5.4.70631. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical, Nature
Range1000 yards (One Thousand Yards)
Cast timeInstant
GCD categoryCategory id 133
Duration10 sec
Proc chanceAlways
Effect #1School Damage (2)
Value: 4750
Radius: 6 yards
Effect #2Apply Aura (6)
Aura type id 138
Value: -30
Radius: 6 yards

Raw client values from the MoP Classic client, build 5.5.4.70631. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shock Charge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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